Curriculum
8 Sections
63 Lessons
12 Weeks
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Module 1: Introduction to UI/UX Design
8
1.1
What is UI/UX?
1.2
Understanding the difference between UI (User Interface) and UX (User Experience)
1.3
Importance of user-centered design in creating successful digital products
1.4
Usability, accessibility, and visual hierarchy
1.5
Emotional design and user satisfaction
1.6
Understanding Users and Empathy Maps
10 Minutes
0 Questions
1.7
What are user personas?
1.8
Creating empathy maps to better understand your users’ needs, behaviors, and emotions
Module 2: User Research & Empathy
6
2.1
Surveys, interviews, and observation techniques
2.2
Analyzing user data and synthesizing insights
2.3
How to create realistic user personas based on research
2.4
Using personas to drive design decisions
2.5
Mapping out the steps a user takes to complete a task
2.6
Identifying pain points and opportunities for improvement
Module 3: Wireframing & Prototyping
10
3.1
Defining wireframes and their role in the design process
3.2
Low-fidelity vs. high-fidelity wireframes
3.3
Sketching, paper prototypes, and digital wireframes
3.4
Introduction to Figma for UI/UX design
3.5
Tools and features for creating wireframes
3.6
Designing layout structures, navigation menus, and basic user interfaces
3.7
Turning wireframes into interactive prototypes
3.8
Testing and iterating prototypes
3.9
Figma, Sketch, and Adobe XD comparison
3.10
When and how to use prototyping tools effectively
Module 4: Visual Design Principles
9
4.1
Visual hierarchy: arranging elements to guide users through the interface
4.2
Consistency in design for intuitive user experiences
4.3
Choosing the right typefaces for readability and style
4.4
Applying color psychology and color schemes to create moods and guide users
4.5
Designing buttons, icons, and other clickable elements
4.6
Creating visual feedback for interactive elements (hover states, clicks)
4.7
Understanding grid systems in design
4.8
Designing responsive layouts that adjust across screen sizes
4.9
Aligning elements to maintain a clean and organized design
Module 5: UI/UX Design for Mobile Apps
9
5.1
Mobile UI/UX Design Principles
5.2
Designing with mobile-first principles
5.3
Creating Mobile UI with Figma
5.4
Designing touch-friendly interfaces
5.5
Optimizing for mobile navigation and gestures
5.6
Ensuring designs work across devices (phone, tablet, desktop)
5.7
How to make designs responsive using breakpoints and grids
5.8
Creating mobile app prototypes in Figma
5.9
Testing app usability on mobile devices
Module 6: UI/UX Design for Websites
8
6.1
Key considerations when designing websites (content-first, navigation, readability)
6.2
Understanding the difference between mobile and desktop design
6.3
Design patterns for web interfaces: forms, modals, dropdowns
6.4
Best practices for web navigation, accessibility, and user flows
6.5
How to design websites that work across all screen sizes (desktop, tablet, mobile)
6.6
Using flexible grids and media queries for responsive layouts
6.7
Designing a full web page layout
6.8
Developing interactive prototypes with multiple pages
Module 7: Portfolio Development
6
7.1
What to include in your portfolio: case studies, projects, and processes
7.2
Showcasing your best work and explaining design decisions
7.3
Writing case studies that detail your design process from research to final product
7.4
Structuring your case study: Challenge, Approach, Solution, and Outcome
7.5
How to position yourself as a designer and attract potential employers or clients
7.6
Creating a professional portfolio website to showcase your projects
Module 8: Usability Testing & Iteration
8
8.1
Understanding the importance of usability testing in design
8.2
Conducting usability tests with real users
8.3
Remote vs. in-person testing
8.4
Moderated vs. unmoderated testing
8.5
How to collect, analyze, and interpret feedback from users
8.6
Identifying and fixing design flaws based on testing feedback
8.7
Making continuous improvements to your design
8.8
Revising prototypes and wireframes based on test results
UI/UX Design
Curriculum
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