Description
Curriculum
Instructor
 Learn the principles of user-centered design to create engaging, functional, and user-friendly digital experiences. This course will guide you through the entire process of UI/UX design, from understanding user needs to creating prototypes using Figma and Canva. You’ll gain practical skills in designing interfaces for websites and mobile apps, and leave with a polished design portfolio.
What you'll learn
- UI/UX Fundamentals
- User Research and Design Thinking
- Wireframing and Prototyping
- Typography and Color Theory
- Figma Tools and Prototyping
- Portfolio Development
- Designing for Web and Mobile
- Testing and Iteration in UI/UX Design
Packages Include
- Certificate of Completion
- Hands-on Projects
- Final Capstone Project
- Classwork & Assignments
- Design Portfolio
Curriculum
- 8 Sections
- 63 Lessons
- 12 Weeks
Expand all sectionsCollapse all sections
- Module 1: Introduction to UI/UX Design8
- 1.1What is UI/UX?
- 1.2Understanding the difference between UI (User Interface) and UX (User Experience)
- 1.3Importance of user-centered design in creating successful digital products
- 1.4Usability, accessibility, and visual hierarchy
- 1.5Emotional design and user satisfaction
- 1.6Understanding Users and Empathy Maps10 Minutes0 Questions
- 1.7What are user personas?
- 1.8Creating empathy maps to better understand your users’ needs, behaviors, and emotions
- Module 2: User Research & Empathy6
- 2.1Surveys, interviews, and observation techniques
- 2.2Analyzing user data and synthesizing insights
- 2.3How to create realistic user personas based on research
- 2.4Using personas to drive design decisions
- 2.5Mapping out the steps a user takes to complete a task
- 2.6Identifying pain points and opportunities for improvement
- Module 3: Wireframing & Prototyping10
- 3.1Defining wireframes and their role in the design process
- 3.2Low-fidelity vs. high-fidelity wireframes
- 3.3Sketching, paper prototypes, and digital wireframes
- 3.4Introduction to Figma for UI/UX design
- 3.5Tools and features for creating wireframes
- 3.6Designing layout structures, navigation menus, and basic user interfaces
- 3.7Turning wireframes into interactive prototypes
- 3.8Testing and iterating prototypes
- 3.9Figma, Sketch, and Adobe XD comparison
- 3.10When and how to use prototyping tools effectively
- Module 4: Visual Design Principles9
- 4.1Visual hierarchy: arranging elements to guide users through the interface
- 4.2Consistency in design for intuitive user experiences
- 4.3Choosing the right typefaces for readability and style
- 4.4Applying color psychology and color schemes to create moods and guide users
- 4.5Designing buttons, icons, and other clickable elements
- 4.6Creating visual feedback for interactive elements (hover states, clicks)
- 4.7Understanding grid systems in design
- 4.8Designing responsive layouts that adjust across screen sizes
- 4.9Aligning elements to maintain a clean and organized design
- Module 5: UI/UX Design for Mobile Apps9
- 5.1Mobile UI/UX Design Principles
- 5.2Designing with mobile-first principles
- 5.3Creating Mobile UI with Figma
- 5.4Designing touch-friendly interfaces
- 5.5Optimizing for mobile navigation and gestures
- 5.6Ensuring designs work across devices (phone, tablet, desktop)
- 5.7How to make designs responsive using breakpoints and grids
- 5.8Creating mobile app prototypes in Figma
- 5.9Testing app usability on mobile devices
- Module 6: UI/UX Design for Websites8
- 6.1Key considerations when designing websites (content-first, navigation, readability)
- 6.2Understanding the difference between mobile and desktop design
- 6.3Design patterns for web interfaces: forms, modals, dropdowns
- 6.4Best practices for web navigation, accessibility, and user flows
- 6.5How to design websites that work across all screen sizes (desktop, tablet, mobile)
- 6.6Using flexible grids and media queries for responsive layouts
- 6.7Designing a full web page layout
- 6.8Developing interactive prototypes with multiple pages
- Module 7: Portfolio Development6
- 7.1What to include in your portfolio: case studies, projects, and processes
- 7.2Showcasing your best work and explaining design decisions
- 7.3Writing case studies that detail your design process from research to final product
- 7.4Structuring your case study: Challenge, Approach, Solution, and Outcome
- 7.5How to position yourself as a designer and attract potential employers or clients
- 7.6Creating a professional portfolio website to showcase your projects
- Module 8: Usability Testing & Iteration8
- 8.1Understanding the importance of usability testing in design
- 8.2Conducting usability tests with real users
- 8.3Remote vs. in-person testing
- 8.4Moderated vs. unmoderated testing
- 8.5How to collect, analyze, and interpret feedback from users
- 8.6Identifying and fixing design flaws based on testing feedback
- 8.7Making continuous improvements to your design
- 8.8Revising prototypes and wireframes based on test results
You might be interested in
-
Beginner
-
43 Lessons
This course is designed for absolute beginners, teaching essential computer skills such as using a mouse and keyboard, navigating the...
-
All levels
-
11 Lessons
 Kids will dive into the world of robots and AI! This course covers everything from building robots to programming them...
-
All levels
-
19 Lessons
Learn how to build a strong online presence and effectively market any product, brand, or service in today’s digital world....
-
All levels
-
14 Lessons
Master the art of freelancing and remote work to earn income from anywhere in the world. This course is perfect...
Sign up to receive our latest updates
Get in touch
Phone/WhatsApp
+234 704 586 6078, +234 813 122 6618
Address
City Hall Olonkoro, Osogbo, Osun State, Nigeria
info@btexloopacademy.com.ng
